I will move to blog.pispacephysicstheory.com
This blog has served me well but I'll move over to a fresh one which is wordpress based shortly.
I won't move the current contents. They will stay where they are for as long as the hosting is here.
I want to try posts which are not just cut'n'paste images and I want to have proper categories for the posts and stuff like that.
Saturday, 14 September 2013
Friday, 13 September 2013
Thursday, 12 September 2013
I'll do a write up at the weekend
I'll cover the last topic mentioned.
After that, I'll cover the Dirac Delta Function.
After that, I'll cover the Dirac Delta Function.
Tuesday, 10 September 2013
Monday, 9 September 2013
Dirac QM Notation In Pi-Space
Note: The Diameter is the “Probability
Amplitude” and the Area is the “Probability”.
We get to the Probability by Squaring the Amplitudes aka Diameters.
Sunday, 8 September 2013
Tuesday, 3 September 2013
Dirac QM this weekend
I will do my first post on Dirac QM this weekend and set the scene for the geometric meaning of the existing notation developed by PAM Dirac.
I will build from there. From what I see it's reasonably straightforward.
I will build from there. From what I see it's reasonably straightforward.
Saturday, 31 August 2013
Simulating Gravity In Pi-Space On a Computer
The model for Gravity in Pi-Space is pretty
straight-forward. We have a Local Layer
and we have a Non-Local layer. The
Non-Local layer contains field points which are smaller than the Planck
length. Therefore we need a software
solution which models 3D space having Non Local Pi-Shells which are smaller
than Local ones. In a simulation, they
do not need to be smaller than the Planck length but they do need to be smaller
than the local Pi-Shells and they need to create a 3d Fabric. The Local Pi-Shells then move towards the
place where the Non Local Pi-Shells are the smallest. They also change the size of the Local
Pi-Shells. Smaller Pi-Shells are designed
to move faster. They need to also store
a vector component.
For example, if we
model any object in the simulation, we need to assign Pi-Shells to it. For computational efficiency on a weak
computer, we make the Local Pi-Shells reasonably large. For a powerful computer we can make them
smaller. Therefore the object contains
these Local Pi-Shells and they influence the direction it moves in and how it
reacts to gravity. In reality, the Atoms
do this job and everything is mostly contained by them; so they are one and the
same thing. On a computer system where
we have limited processing power, we need to be judicious what size local
Pi-Shell we pick. Therefore we may have
an object containing a limited number of them but spanning and containing the
object.
In terms of specifics, copying Earth gravity for example,
all one needs to do is ensure that the Non Local Field Points get smaller (lose area) in the direction of COG by 9.8/C^2 for every Meter we move in the direction of the centre of Gravity.
If we take an example of a cube of Field Point space we can
make the Field points smaller as we move to the base of the object. Therefore it we place an object inside this
Field Point space, it will move down to the base of the object, accelerating as
it moves down.
It does this by becoming slightly smaller. The constant area change translates into an
increased velocity and should match what happens in reality.
Friday, 30 August 2013
Over The Weekend
Over the weekend I will write up a simple post on how to model Gravity as described in Pi-Space on a computer system. This will be different than the Orbits piece as I will describe placing Objects inside Pi-Space so-to-speak.
///Note: I am working on cleanup on another project so this is just a small filler before I tackle QM Proper///
The idea is that using Pi-Space we can create some kind of a Physics engine it should be "relatively easy" to model some of the more complex things in our reality such as throwing things up in the air and making objects stick to a surface, or even having an apple drop from a tree onto an avatar's head... :-)
I will also cover the EM piece as well showing how that can be jointly modeled.
Once I reverse engineer physics, the next big topic as I see it is Computer Simulations.
///Note: I am working on cleanup on another project so this is just a small filler before I tackle QM Proper///
The idea is that using Pi-Space we can create some kind of a Physics engine it should be "relatively easy" to model some of the more complex things in our reality such as throwing things up in the air and making objects stick to a surface, or even having an apple drop from a tree onto an avatar's head... :-)
I will also cover the EM piece as well showing how that can be jointly modeled.
Once I reverse engineer physics, the next big topic as I see it is Computer Simulations.
Sunday, 25 August 2013
3d Modeling Idea and other thoughts
In parallel, I'll try to see if I can find a tool to model some of these Pi-Shell ideas in a Virtual 3D environment which can be moved around. I'll look at some of the tools out there. This is more of a longer term idea.
NOTE: I'm happy with Mathematica for the formula examples where it makes sense. So nothing will change there. I'd like to take better advantage of the in-built browser support for formulas so I don't have to cut'n'paste images.
NOTE: I'm happy with Mathematica for the formula examples where it makes sense. So nothing will change there. I'd like to take better advantage of the in-built browser support for formulas so I don't have to cut'n'paste images.
After clean-up Dirac
I will start explaining Dirac's notation shortly now that the clean-up is done.
To do this I want to produce a simple drawing of a Probability Pi-Shell and explain geometrically how this relates to <a*|b|a> which is one of the most well used notations.
There's also the Schrodinger and Heisenberg versions but first Dirac.
To do this I want to produce a simple drawing of a Probability Pi-Shell and explain geometrically how this relates to <a*|b|a> which is one of the most well used notations.
There's also the Schrodinger and Heisenberg versions but first Dirac.
Friday, 23 August 2013
Cleanup / Improvement of the Documents
I've figured out how to insert a Table of Content in each sub document as part of a Master Document.
Moving forward, I will update each document to have its own Table of Contents.
To be honest it's something that always bugged me about the docs so for me doing this is a high priority.
The first one to have a TOC is the Advanced Quantum doc. (Nerdy) Yah!!!
CURRENT DONE LIST
Advanced Quantum Theory
Introduction to the Theory
Quantum Theory
Temperature and Super Conductivity
Advanced Formulas
Orbits
Gravity
More on Gravity
Newton's Laws
***DONE***
Other pieces are the 'Skunk works' ***DONE***
Fix up Formulas to include all Formulas in index. ***DONE***
Moving forward, I will update each document to have its own Table of Contents.
To be honest it's something that always bugged me about the docs so for me doing this is a high priority.
The first one to have a TOC is the Advanced Quantum doc. (Nerdy) Yah!!!
CURRENT DONE LIST
Advanced Quantum Theory
Introduction to the Theory
Quantum Theory
Temperature and Super Conductivity
Advanced Formulas
Orbits
Gravity
More on Gravity
Newton's Laws
***DONE***
Other pieces are the 'Skunk works' ***DONE***
Fix up Formulas to include all Formulas in index. ***DONE***
Thoughts on Modelling an Oscillating Probability Pi-Shell In Pi-Space
In QM we'll use the -kx formulation for an oscillating probability wave function. In Pi-Space, we'll have an oscillating Probability Pi-Shell and we'll use the Pi-Space formula for this which was derived in the Advanced Quantum Doc.
Thursday, 22 August 2013
Updates to PDF and HTML
Added "Field Points and Probability Pi-Shells" to the "Fields and General Relativity" Doc.
I am still researching QM. Will be a small while before I do a post.
I am still researching QM. Will be a small while before I do a post.
Wednesday, 21 August 2013
Videos and Wave within Wave
I've a couple more videos to go through.
Also, I've been thinking about the math of the wave within wave and it's mostly the addition of wave functions.
So, I am visualizing a model something like
LocalWaveModel + NonLocalWaveModel = Wave within Wave (see Advanced Quantum)
This is an extension of the Dirac/Schrodinger approach where we can model Mass as an Inner Wave (Non Local Wave Function) in addition to the particle on the line so to speak. (Local Wave Function which is a Hamiltonian/Other acting on a Schrodinger Wave Function).
Mixtures of Cos/Sine give the exponent formulation.
I'll formalize this later but this will be the Pi-Space approach.
This should be very compatible with what is already there.
Also, I've been thinking about the math of the wave within wave and it's mostly the addition of wave functions.
So, I am visualizing a model something like
LocalWaveModel + NonLocalWaveModel = Wave within Wave (see Advanced Quantum)
This is an extension of the Dirac/Schrodinger approach where we can model Mass as an Inner Wave (Non Local Wave Function) in addition to the particle on the line so to speak. (Local Wave Function which is a Hamiltonian/Other acting on a Schrodinger Wave Function).
Mixtures of Cos/Sine give the exponent formulation.
I'll formalize this later but this will be the Pi-Space approach.
This should be very compatible with what is already there.
Sunday, 18 August 2013
Changed my mind on the Cleanup
I will rename the chapter instead of reworking it, having read through it.
It will be "Quantum Theory Intro, Hydrodynamics and Navier Stokes."
***Done***
It will be "Quantum Theory Intro, Hydrodynamics and Navier Stokes."
***Done***
Saturday, 17 August 2013
Clean up of Fluid Dynamics / Navier Stokes
At present, the Fluid Dynamics piece including Navier Stokes is inside the Quantum Theory doc which is not correct. Before I add anything new to the Theory I want to clean this up and create a standalone doc for Fluid Dynamics / Navier Stokes.
I'll call it "Fluid Dynamics including Navier Stokes".
I'll call it "Fluid Dynamics including Navier Stokes".
Next Piece - Scale and Field Point Changes
I'd like to try and explain why sub-atomic particles are influenced more by small fluctations in the Field Points compared with the Classic Pi-Shells next.
Once I do this, I will start the work on Dirac/QM.
I may watch a couple more videos on his work but so far it looks ok.
Once I do this, I will start the work on Dirac/QM.
I may watch a couple more videos on his work but so far it looks ok.
Field Points versus Probability Pi-Shells in Pi-Space
So far in GR, we have Field Points and in
QM we have Probability Pi-Shells.
These are two representations of the same
things.
The Probability Pi-Shell, like the Field
points form the fabric of Space Time.
Therefore they are both smaller than the Planck Length.
In GR we model them getting smaller as one
moves toward the center of gravity.
In GR in terms of measurement, we represent
the Field Points altering the size of the Classic Pi-Shell which is typically
modeled as an atom.
The Metric is the area size to the atom in
terms of an area change relative to an observer.
Proper Time is the diameter change relative
to an observer.
So GR mainly focuses on how relatively
large “local” Pi-Shells move through the Field Points which form Space Time.
Next we deal with Probability Pi-Shells
which deals with how the Field Points themselves change size. This
is different from GR where we measure the changes to the Classic Pi-Shells
moving through Field Point Space Time.
Here we need to work out the changes to the
sizes of the Field Points themselves.
As I’ve shown already, we cannot measure
them using current technology so we use a predictive mechanism using
probabilities. As I’ve already shown,
the higher the probability, the smaller the Field Point can become.
Just like in GR, any quantum particle
moving through this Field Point Space Time, will follow the path of Least time
which means it moves towards the Field Points which are the smallest.
The field points also oscillate which means
that they change size due to their interaction with wave functions which are
modeled in QM.
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