Over the weekend I will write up a simple post on how to model Gravity as described in Pi-Space on a computer system. This will be different than the Orbits piece as I will describe placing Objects inside Pi-Space so-to-speak.
///Note: I am working on cleanup on another project so this is just a small filler before I tackle QM Proper///
The
idea is that using Pi-Space we can create some kind of a Physics engine
it should be "relatively easy" to model some of the more complex things
in our reality such as throwing things up in the air and making objects
stick to a surface, or even having an apple drop from a tree onto an
avatar's head... :-)
I will also cover the EM piece as well showing how that can be jointly modeled.
Once I reverse engineer physics, the next big topic as I see it is Computer Simulations.
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