The model for Gravity in Pi-Space is pretty
straight-forward. We have a Local Layer
and we have a Non-Local layer. The
Non-Local layer contains field points which are smaller than the Planck
length. Therefore we need a software
solution which models 3D space having Non Local Pi-Shells which are smaller
than Local ones. In a simulation, they
do not need to be smaller than the Planck length but they do need to be smaller
than the local Pi-Shells and they need to create a 3d Fabric. The Local Pi-Shells then move towards the
place where the Non Local Pi-Shells are the smallest. They also change the size of the Local
Pi-Shells. Smaller Pi-Shells are designed
to move faster. They need to also store
a vector component.
For example, if we
model any object in the simulation, we need to assign Pi-Shells to it. For computational efficiency on a weak
computer, we make the Local Pi-Shells reasonably large. For a powerful computer we can make them
smaller. Therefore the object contains
these Local Pi-Shells and they influence the direction it moves in and how it
reacts to gravity. In reality, the Atoms
do this job and everything is mostly contained by them; so they are one and the
same thing. On a computer system where
we have limited processing power, we need to be judicious what size local
Pi-Shell we pick. Therefore we may have
an object containing a limited number of them but spanning and containing the
object.
In terms of specifics, copying Earth gravity for example,
all one needs to do is ensure that the Non Local Field Points get smaller (lose area) in the direction of COG by 9.8/C^2 for every Meter we move in the direction of the centre of Gravity.
If we take an example of a cube of Field Point space we can
make the Field points smaller as we move to the base of the object. Therefore it we place an object inside this
Field Point space, it will move down to the base of the object, accelerating as
it moves down.
It does this by becoming slightly smaller. The constant area change translates into an
increased velocity and should match what happens in reality.